#ifndef NUAGES_H
#define NUAGES_H

#include "objet3D.h"
#include "plan.h"
#include "vent.h"

class Scene;
class Nuages : public Objet3D, public TimerListener
{
  public:
    Nuages(Vent * v);
    ~Nuages();
    void display();
    void onTimerEvent(int);
  protected:
    void _draw();
    Vent * _vent;
    Plan * _ciel;
};
#endif
